BigDaveDev – Honours

Archive for November, 2009

Worksheet 4

by Big Dave on Nov.19, 2009, under Proposal, Research, Update, Worksheet

In this final worksheet we are asked to outline our presentation for the 23rd November.  The presentation is to be no more than 5 mins (including question time of 2 mins).  The following are points to talk about:

Introduction:

The focus of this dissertation is on atmospheric scattering as a post-processed effect.  Atmospheric scattering is the reason that our sky has colour.  It describes the way that the light from the sun disperses when it comes through our atmosphere.  In terms of game development, it can add REAL depth cues to vast landscapes and increase the immersion that the player experiences.  Plus, it looks good!

CryEngine2 uses this effect very well and creates astoundingly beautiful environments :

ce2-sshot002

The image on the left is of Kualoa Ranch in Hawaii and the image on the right is the CryEngine2 replica. (continue reading…)

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