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	<title>Comments on: Worksheet 2</title>
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		<title>By: James</title>
		<link>http://bigdavedev.com/honours-blog/2009/10/worksheet-2/comment-page-1/#comment-55</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:22:59 +0000</pubDate>
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		<description>Hey Dave, Apologies for this being so late, got caught up in things!

You seem to have a clear idea of where you are going with this and have already made progress in getting the actual software required installed in the university itself (CUDA as far as I remember but I&#039;m sure you mentioned an alternative). Each of those suggested research questions could all be a viable course of action for the project, and I think the one you have selected covers a narrow enough topic to allow a definite and concise answer in the end.

Judging from how often I see you in the labs and also from your previous work I have proper confidence in you achieving a great result and look forward to seeing it!</description>
		<content:encoded><![CDATA[<p>Hey Dave, Apologies for this being so late, got caught up in things!</p>
<p>You seem to have a clear idea of where you are going with this and have already made progress in getting the actual software required installed in the university itself (CUDA as far as I remember but I&#8217;m sure you mentioned an alternative). Each of those suggested research questions could all be a viable course of action for the project, and I think the one you have selected covers a narrow enough topic to allow a definite and concise answer in the end.</p>
<p>Judging from how often I see you in the labs and also from your previous work I have proper confidence in you achieving a great result and look forward to seeing it!</p>
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		<title>By: Big Dave</title>
		<link>http://bigdavedev.com/honours-blog/2009/10/worksheet-2/comment-page-1/#comment-54</link>
		<dc:creator>Big Dave</dc:creator>
		<pubDate>Sat, 10 Oct 2009 18:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://bigdavedev.com/honours-blog/?p=65#comment-54</guid>
		<description>Hey Rory,

Thanks for the article, I will give it a read when I get back from Berlin.  I too came across a GPU Gems article by accident that turned out to be quite useful haha.  Funny how that happens :S

As for your project on the global illumination stuff, it would be very interesting to combine it with yours should I get a good frame rate - which, giving the ample articles I now have on the subject would suggest, I should - then I would definitely be interested in some form of integration with your project.  However, this may just be getting ahead of ourselves as we havn&#039;t even written our proposals yet hehe.

Thanks for the comment!

Dave</description>
		<content:encoded><![CDATA[<p>Hey Rory,</p>
<p>Thanks for the article, I will give it a read when I get back from Berlin.  I too came across a GPU Gems article by accident that turned out to be quite useful haha.  Funny how that happens :S</p>
<p>As for your project on the global illumination stuff, it would be very interesting to combine it with yours should I get a good frame rate &#8211; which, giving the ample articles I now have on the subject would suggest, I should &#8211; then I would definitely be interested in some form of integration with your project.  However, this may just be getting ahead of ourselves as we havn&#8217;t even written our proposals yet hehe.</p>
<p>Thanks for the comment!</p>
<p>Dave</p>
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		<title>By: Rory</title>
		<link>http://bigdavedev.com/honours-blog/2009/10/worksheet-2/comment-page-1/#comment-53</link>
		<dc:creator>Rory</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://bigdavedev.com/honours-blog/?p=65#comment-53</guid>
		<description>Hi dave,

Great project, i found an article that might interest you. Volumetric Light Scattering as a Post Process, chapter 13 of GPU Gems 3. I came across it by accident when looking up global illumination, The book and demo is in the library too. 
Also im looking at doing ray tracing/photon mapping or a combination of both, so i think we might still be able to combine them some how. Especially if you implement this as a post process</description>
		<content:encoded><![CDATA[<p>Hi dave,</p>
<p>Great project, i found an article that might interest you. Volumetric Light Scattering as a Post Process, chapter 13 of GPU Gems 3. I came across it by accident when looking up global illumination, The book and demo is in the library too.<br />
Also im looking at doing ray tracing/photon mapping or a combination of both, so i think we might still be able to combine them some how. Especially if you implement this as a post process</p>
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