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Welcome to my portfolio



Hello! My name is David Brown and I am a graduate of the University of Abertay Dundee with an honours degree in Computer Games Technology. My primary interest is in Game and Graphics Programming and this was the basis for my Honours Project, which focussed on Atmospheric Scattering as a Post-Process Effect.

This web-site is the place where I will be hosting my completed projects, both university and personal. Please feel free to browse through the projects section and have a look at my cv. If you want to get in touch then please click over to the contact page and send me an e-mail.  I am currently employed as a consultant programmer with Academic Work AB in Gothenburg and I am currently seated at CPAC Systems AB in Gothenburg as a Front End programmer for their display system.

Current projects

Projects receiving attention in my spare time are:

  • Investigating more post-processing effects
  • Discovering Direct3D10 and OpenGL3.2
  • Maintaining a programming blog with articles and tutorials
  • Deriving an efficient illumination model for games
  • Implementing virtual texturing and exploring possible optimisations

Additional

I also take part in the ProjectEuler.net web-site as a way to try out new problems and solve them using my programming skills.  I believe that this will improve my problem solving skills and will learn more about the flexibilities of C++.  Below is a stamp that tracks my progress throughout:

PlayStation3 is my current favourite console.  Since PlayStation came to the market I have been a die hard PS fan – although, like most PS fans, I also own the Nintendo line-up as well ;) .  I’m getting round to starting most of my games again so that I can actually get these trophies, so perhaps this little emblem below will look more impressive soon:

 

February 2012
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Archives

  • May 2011 (1)
  • April 2011 (1)
  • November 2010 (1)
  • October 2010 (2)
  • September 2010 (2)
  • August 2010 (5)

Categories

  • Article (7)
  • DAVE Engine (1)
  • General Programming (7)
  • OpenGL (1)
  • Portfolio (3)
  • Post-Processing (1)
  • Tutorials (4)
  • Update (1)

Tags

C++ Direct3D game loop Garbage Collection Memory Leaks Object Orientated OpenGL Post-Processing RAII Visual C++ Express 2008 Win32 Win32 Wrapper

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